Join Lonewolf!
Thinking of joining us?

Entry to the Lonewolf Guild is open to all Nektulos server EverquestII players of any level, class, or alignment. It's a pity that Norrath is split into shards, but that's (virtual) life.

New players to EverquestII - start here! We offer you an especially warm welcome, you are the lifeblood of our community!

Solo players: welcome!

There's lots of 'stuff' on this website but it's ALWAYS your choice how you play. The Guild has only 7 Rules that players are asked to comply with. The first and perhaps most important of these is: it's a game - Real Life always comes first. Priorities after RL should be to the Group, to your Friends and then to the Guild :)

There are no Writ Quotas in Lonewolf.

Part of the Guild's purpose is to serve as a "Guild for the Guildless", a place where those who prefer not to group may still experience and benefit from Guild membership, and, if they wish, contribute to its development.

Every player is obliged to follow Sony's rule to Play Nice. With this proviso, as a Lonewolf Guild Tenderfoot you can play without having to follow anyone's rules but your own. As a Cub you may enjoy all the benefits of Guild Status and still play the way you want to.

Promotions are easy: you promote yourself to the position with which you feel most comfortable, at your own pace.

The Guild has a "one-player-one-toon" policy: only one "alt" (alternate character) may be a member of the Guild.

The Primary Objective of the Guild is to try to help all other players of EverQuestII, wherever possible.

The Secondary Objective is to explore mentoring.

To join us, if only for a while to see how it goes, all you need to do is:

The Lonewolf Initiation Quest

Seek out a Lonewolf Guild Member of the Rank of Wolverine or above, and just ask in-game for an invitation to the Guild, preferably by Norrath Express, since it's impossible to monitor every single chat channel.

EverquestII itself has a "one-toon-one-guild" policy, so, obviously, your character cannot be in another Guild at the time. We do not seek to "poach" characters from other Guilds: each player is free to make his or her own decision regarding Guild Membership.

Whether new player or veteran, if you should discover that another Guild (or no Guild?) better suits your own style of play, we will raise no barriers to your moving on - we will wish you a Good Hunting!

Submitted By: Seefar