Guild Quests
Heritage Quest Starters

... work in progress (suggestions for addition requested)...

[Numbers in square brackets are minimum level restrictions to commence. These numbers may be misleading, and may be wrong (as numbers often are). Corrections requested!]

  • [1?] Ensure that Vida Sweeps never runs out of brooms
  • [15] Challenge Cru Naseto to a race
  • [15] Offer to harvest for that lazy dwarf in Ardent Keep
  • [??] Enlist with Captain Irontoe in Kelethin
  • [20] Hunt for a little rat near many giants
  • [??] Help a man on the Steppes Docks to locate his lost trinket
  • [40] Meditate with Yoru The Old in Windstalker Village
  • [40] Assist Foomby in the Enchanted Lands
  • [??] Seek out Agony in the Dread Basin
  • [??] Search for a glyphed ghoul
  • [??] Help Obsid find his lost pet bear, Tarby

Submitted By: Seefar  

Pick a quest, any quest...
Initiation Quest - recommended level: Any; duration: 10 minutes!
Any character wishing to join the Lonewolf Guild needs only to seek out any Member in-game to request a Guild invitation (by private tell or Norrath Express). What could be easier? Do it now! :)

Promotion Quests - recommended level: Any; duration: variable
After joining Lonewolf, a Member is offered the Promotion Quests as detailed in the Guild Ranks section, allowing easy progression to the Rank within the Guild with which each Member feels most comfortable.

Turning From the Dark Side - recommended level: Any; duration: variable
Promotions are only available in Lonewolf for those who are of Good Alignment. So, if you are Evil - BETRAY D'LERE! The Guild will make it a priority to assist all those who wish to leave the foul stench of Freeport and breathe the clean air of Qeynos :)

The Tie That Binds - recommended level: 15; duration: 1 hour
Any Member who has not yet completed The Tie That Binds should make this known so that the Guild can help. The reward is a spell that allows you to set the point where Call of Qeynos takes you: incredibly useful! No link here to the walkthrough - those who love to surf can find it for themselves if they choose to do it solo - the point is to begin the process of team building by doing this quest as a Guild outing.
 
The Journey is Half The Fun - recommended level: 15 (first run, Antonica) through 35 (last run, Feerrott); duration: 1 hour (single run)
I (Seefar) know this level 50 Heritage Quest very well indeed, having done it myself several times, and believe that anyone who is prepared to follow my lead will be able to complete any part of this reasonably easily, earning lots of XP along the way. You only need to be level 15 to start this quest; I'm always looking for lower-level players who want to begin it as I enjoy the run through Antonica.
 
The LoneWolf Run - recommended level: 15; duration: 1-2 hours
Aimed primarily at new players, this is a combination of the Antonica part of The Journey is Half The Fun, then going on to the Commonlands to look for the Lightbringer Wisp (quest starter for The Return of The Light), and then heading south to seek out the Wounded Scout and begin The Search for Bloodskull Valley. Time permitting, from this point there are several options that continue each of these three quests. 

Opening the Solusek Eye Portal - recommended level: 45; duration: 2-3 hours
The group meets on the Lavastorm docks, and fights up the mountain, through Solusek Temple and round to the entrance to Solusek Eye where everyone steps on the portal to return to the docks. Shame there's no bar there for a celebratory Ginesh!

A Helping Hand for the Halasian - recommended level: 20 (?); duration: variable
Another one to help the new player. After visiting the scribe in Graystone Yard to learn Halasian (the barbarian tongue) venture out to Bridge Keep in the Thundering Steppes and talk to the barbarian there. He offers a series of quests for which the reward is the ability to open the gates of the Keep at night. This quest is perfect for Lonewolf: it helps others to help others!

A Friend in Need - recommended level: Any; duration: variable
Make friends with an artisan. Ask your friend what raws they seek, gather a batch of one of these, mail the batch to your friend - and drop all of the "unwanted" stuff harvested on the way into the Guild Bank, to share!

Submitted By: Seefar